Clans are limited by a population cap that can be expanded through spending hard to acquire luxury resources like cloth, and this hard limit forced me to make a lot of interesting decisions about how to specialize my economy. Rowdy clans don’t play well with others, and might start feuds if left in the settlement. Each Clan can be assigned a single job, and a Creative clan will want to work in a trade, like opening a blacksmithing shop in the settlement, rather than being trained as a military unit to go out on the map and conquer. Each has a pair of personality traits you had better pay attention to if you want to keep them happy. Units, both on the map and locked to your capital, are represented by Clans. The overall goal is to outright conquer either the Eastern or Western Roman Empire.
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